City: Whïzd-kad Xluwuf

Whïzd-kad Xluwuf

Whïzd-kad Xluwuf
Example Gnoll architecture.
StateCochi
ProvenceSlïrddáms Principality
RegionFrōk-vlök Woods
Founded1298
Community LeaderLord Werazzet
Area30 km2 (12 mi2)
Average Yearly Temp5°C (41°F)
Average Elevation2074 m (6804 ft)
Average Yearly Precipitation205 cm/y (80 in/y)
Population7179
Population Density239 people per km2 (598 people per mi2)
Town AuraTruename Magic
Naming
Native nameWhïzd-kad Xluwuf
Pronunciation/whɪzd/ /kad/
Direct Translation[apparent] [castle; palace]
Translation[Not Yet Translated]

Whïzd-kad Xluwuf (/whɪzd/ /kad/ [apparent] [castle; palace]) is a subtropical City located in the Slïrddáms Principality of the Cochi.

The name Whïzd-kad Xluwuf is derived from the Sylvin language, as Whïzd-kad Xluwuf was founded by Ůhú, who was culturaly Gnoll.

Climate

Whïzd-kad Xluwuf has a yearly average temperature of 5°C (41°F), with its average temperature during the summer being a cold 2°C (35°F) and its average temperature during the winter being a cold 9°C (48°F). Whïzd-kad Xluwuf receives an average of 205 cm/y (80 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Whïzd-kad Xluwuf covers an area of nearly 30 km2 (12 mi2), and an average elevation of 2074 m (6804 ft) above sea level.

Overview

Whïzd-kad Xluwuf was founded durring the late 14th century in summer of the year 1298, by Ůhú. The establishment of the new community went well, with no major obsticles durring construction.

Whïzd-kad Xluwuf was built using the conventions of Gnoll durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Whïzd-kad Xluwuf is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Whïzd-kad Xluwuf is is constructed arround a semi-circular restrictive flagstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Whïzd-kad Xluwuf's robustly designed timber walls has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Right off the bat Whïzd-kad Xluwuf hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The city is very clearly a joyfull place as well as wealthy. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Whïzd-kad Xluwuf possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Whïzd-kad Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Whïzd-kad Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Whïzd-kad Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Whïzd-kad Xluwuf's parks.

Whïzd-kad Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Whïzd-kad Xluwuf.

Whïzd-kad Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Whïzd-kad Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Whïzd-kad Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Whïzd-kad Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Whïzd-kad Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Whïzd-kad Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Whïzd-kad Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Whïzd-kad Xluwuf's public wards, blessings, and other arcane systems.

Whïzd-kad Xluwuf has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Whïzd-kad Xluwuf possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Whïzd-kad Xluwuf has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Whïzd-kad Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Whïzd-kad Xluwuf's natural decorations nor waterways.

Whïzd-kad Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Whïzd-kad Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Whïzd-kad Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Whïzd-kad Xluwuf's mayor's house was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

Due to the actions of local Kami, autumn is short in Whïzd-kad Xluwuf.

The Hare, Arctic near Whïzd-kad Xluwuf are known to be a mutant strain of the creature.

Whïzd-kad Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves line dance to channel Invocation energies of tier 2 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 13
  • Farmers: 23
  • Farm Laborer: 35
  • Hunters: 23
  • Milk Maids: 18
  • Ranchers: 9
  • Ranch Hands: 21
  • Shepherds: 16
    • Farmland: 29003 m2
    • Cattle and Similar Creatures: 1794
    • Poultry: 21537
    • Swine: 1435
    • Sheep: 71
    • Goats: 14
    • Horses, Mounts, and Beasts of Burden: 717

Craftsmen

  • Arms and Toolmakers: 14
  • Blacksmiths: 15
  • Bookbinders: 9
  • Buckle-makers: 10
  • Cabinetmakers: 16
  • Candlemakers: 25
  • Carpenters: 27
  • Clothmakers: 19
  • Coach and Harness Makers: 7
  • Coopers: 19
  • Copper, Brass, Tin, Zinc, and Lead Workers: 10
  • Copyists: 6
  • Cutlers: 6
  • Fabricworkers: 16
  • Farrier: 33
  • Furriers: 4
  • Glassworkers: 26
  • Gunsmiths: 15
  • Harness-Makers: 6
  • Hatters: 13
  • Hosiery Workers: 5
  • Jewelers: 7
  • Leatherwrights: 19
  • Locksmiths: 7
  • Matchstick makers: 11
  • Musical Instrument Makers: 9
  • Painters, Structures and Fixtures: 8
  • Paper Workers: 10
  • Plasterers: 9
  • Pursemakers: 12
  • Roofers: 7
  • Ropemakers: 7
  • Rugmakers: 6
  • Saddlers: 14
  • Scabbardmakers: 14
  • Scalemakers: 7
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 7
  • Soap and Tallow Workers: 24
  • Tailors: 53
  • Tanners: 9
  • Upholsterers: 10
  • Watchmakers: 9
  • Weavers: 22
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 5
  • Beer-Sellers: 9
  • Booksellers: 11
  • Butchers: 18
  • Chandlers: 18
  • Chicken Butchers: 18
  • Entrepreneurs: 7
  • Fine Clothiers: 20
  • Fishmongers: 18
  • Florists: 4
  • Potion Sellers: 12
  • Resellers: 29
  • Spice Merchants: 9
  • Wine-sellers: 14
  • Wheelwright: 10
  • Woodsellers: 6

Service workers

  • Bakers: 35
  • Barbers: 36
  • Coachmen: 9
  • Cooks: 29
  • Doctors: 16
  • Gamekeepers: 10
  • Grooms: 6
  • Hairdressers: 23
  • Healers: 17
  • Housekeepers: 21
  • Housemaids: 42
  • House Stewards: 21
  • Inns: 7
  • Laundry maids: 12
  • Maidservants: 29
  • Nursery Maids: 13
  • Pastrycooks: 24
  • Restaurateur: 28
  • Tavern Keepers: 35

Specialized Laborer

  • Ashworkers: 10
  • Bleachers: 6
  • Chemical Workers: 4
  • Coal Heavers: 14
  • In-Town Couriers: 17
  • Long Haul Couriers: 17
  • Dockyard Workers: 13
  • Gas Workers: 3
  • Hay Merchants: 6
  • Leech Collectors: 18
  • Millers: 16
  • Miners: 17
  • Oilmen and Polishers: 10
  • Postmen: 16
  • Pure Finder: 9
  • Skinners: 21
  • Sugar Refiners: 4
  • Tosher: 11
  • Warehousemen: 22
  • Watercarriers: 14
  • Watermen, Bargemen, etc.: 23

Skilled Laborers

  • Accountants: 9
  • Alchemist: 10
  • Clerk: 14
  • Dentists: 7
  • Educators: 19
  • Engineers: 10
  • Gardeners: 7
  • Mages: 5
  • Plumbers: 7
  • Pharmacist: 8
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 6
  • Bankers: 9
  • Civil Clerks: 17
  • Civic Iudex: 8
  • Consultants: 4
  • Exorcist: 17
  • Fixers: 8
  • Kami Clerk: 14
  • Landlords: 13
  • Lawyers: 8
  • Legend Keepers: 11
  • Militia Officers: 59
  • Monks, Monastic: 23
  • Monks, Civic: 23
  • Historian, Oral: 16
  • Historian, Textual: 8
  • Policemen, Sheriffs, etc.: 18
  • Priests: 35
  • Rangers: 10
  • Rat Catchers: 10
  • Scholars: 11
  • Spiritualist: 12
  • Slayers: 4
  • Storytellers: 28
  • Military Officers: 27

Cottage Industries

  • Brewers: 22
  • Comfort Services: 28
  • Enchanters: 7
  • Herbalists: 8
  • Jaminators: 28
  • Needleworkers: 24
  • Potters: 11
  • Preserve Makers: 19
  • Quilters: 10
  • Seamsters: 32
  • Spinners: 18
  • Tinker: 7
  • Weaver: 17

Artists

  • Actors: 7
  • Architects: 2
  • Bards: 10
  • Costumers: 4
  • Dancers: 8
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 7
  • Inlayers: 6
  • Musicians: 21
  • Painters, Art: 3
  • Playwrights: 7
  • Sculptors, Art: 6
  • Wood Carvers: 25
  • Writers: 26

Produce Industries

  • Butter Churners: 23
  • Canners: 21
  • Cheesmakers: 27
  • Ice Merchants: 3
  • Millers: 13
  • Picklers: 11
  • Smokers: 8
  • Stockmakers: 7
  • Tobacconists: 11
  • Tallowmakers: 14

2657 of Whïzd-kad Xluwuf's population work within a Foundational Occupation.

4092 of Whïzd-kad Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 430 (6%) are noncontributers.

Points of Interest

Whïzd-kad Xluwuf is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of slew a dragon and brought its hoard to Whïzd-kad Xluwuf, where it was shared with all. The recitation of the hero's story remains a popular tavern and fair tale.

History